home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 2
/
Aminet AMIGA CDROM (1994)(Walnut Creek)[Feb 1994][W.O. 44790-1].iso
/
Aminet
/
pix
/
misc
/
sa4pics2.readme
< prev
next >
Wrap
Text File
|
1993-05-13
|
2KB
|
47 lines
Short: Two JPEG 24 bit pics from Scenery Animator 4.0
Here're two more 768x480, 24 bit color JPEG compressed stills I
made with my Beta copy of Scenery Animator 4.0 from Natural
Graphics (due for shipment in May 1993).
Hawaii.jpeg is an interesting one - it's a straight-down view from
a high altitude of one of the Hawaiian islands. Note the volcano
caldera on the left. The island is completely bare of vegetation
which gives it a surreal, and yet almost photograph appearance in
this rendering. Scenery animator has really only one interface
"switch" to add detail to landscapes, called, oddly enough, the
detail button. This scene was rendered with it on.
Mons.jpeg is the famous DEM (digital elevation map) of the enormous
Mons Olympus volcano crater on Mars. Here, SA4 has "terraformed"
it by the addition of trees. I gave it an uneartly sky color and
added 45% cloud density. If these aren't the most realistic looking
computer-generated clouds you've ever seen, I'd sure like you to show
me some better. The 3D object at the crater's center was originally
scanned by me from my business card, (Epson ES300C 24 bit flatbed
scanner and ASDG ADPro driver), then imported into Pixel 3D and
converted to an Imagine object, then brought into Imagine where two
of the letters were replaced by object primatives, then exported
back to Pixel 3D Pro and saved back out as a VideoScape 3D ASCII .geo
object, then imported into SA4 for plopping into this landscape.
Note that the object casts no shadow. I could've painted one in
but chose to leave it as-rendered.
In both pictures the titling was performed in Centaur Development's
spectacular OpalPaint Version 2.1 as I displayed on my OpalVision
main board. The bevelled box behind each title was created with
one button press and an ARexx macro written by Greg Niles of
Centaur. The fonts are standard Amiga bitmapped fonts that live on
my hard drive.
Please view these pics on the highest quality display you can muster...
a 24 bit hi-res RGB board like OpalVision or FireCracker is the best
of course. Translating these pics down to HAM will cause the loss of
half their horizontal resolution, and thus loss of a lot of detail.
AGA hi-res HAM8 should be fine.
Send any comments/questions/brickbats/bouquets to me at:
harv@cup.portal.com
Enjoy!